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Re: NeoEE Patch Preview

Posted: Mon Dec 05, 2016 1:31 pm
by _DavE_
You should become a politican with the amount of shit you talk TzarKosta.

Re: NeoEE Patch Preview

Posted: Tue Dec 06, 2016 4:48 am
by TzarKosta
Lol dave you occultist :thumbsupl:

Re: NeoEE Patch Preview

Posted: Tue Dec 06, 2016 7:18 am
by Arntzen
_DavE_ wrote:You should become a politican with the amount of shit you talk TzarKosta.
How is extending the game unit limit to 10 000 going to affect your life? I see no difference between having 4k or 10k as maximum, but since someone wants to extend it then I see no reason to be opposed to it.

Re: NeoEE Patch Preview

Posted: Tue Dec 06, 2016 1:33 pm
by _DavE_
Well if you really wanna go down that route Zen, EE is just a game, (we know it's more than just a game to you) so why would anyone oppose any editions to this game when it will not effect any one of our lives.

10 thousand is just beyond ridiculous.

Re: NeoEE Patch Preview

Posted: Tue Dec 06, 2016 2:13 pm
by Arntzen
_DavE_ wrote:Well if you really wanna go down that route Zen,
You're being silly.

Re: NeoEE Patch Preview

Posted: Wed Dec 07, 2016 7:49 am
by lightnessking.
Just imagine 1v1 pre2pre games with 5000 rockthrowers per player. Can we allow hexed civs for increased range? 80% of the units wont be able to throw rocks at the enemy because of the amount of units.