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NeoEE Patch Preview

Talk about anything EE related and doesn't belong in another forum. Gameplay, chit-chat, or any questions you have -- it all belongs here.

Re: NeoEE Patch Preview

Postby _DavE_ » Mon Dec 05, 2016 1:31 pm

You should become a politican with the amount of shit you talk TzarKosta.
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Re: NeoEE Patch Preview

Postby TzarKosta » Tue Dec 06, 2016 4:48 am

Lol dave you occultist :thumbsupl:
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Re: NeoEE Patch Preview

Postby Arntzen » Tue Dec 06, 2016 7:18 am

_DavE_ wrote:You should become a politican with the amount of shit you talk TzarKosta.

How is extending the game unit limit to 10 000 going to affect your life? I see no difference between having 4k or 10k as maximum, but since someone wants to extend it then I see no reason to be opposed to it.
A Good Place to Start: viewtopic.php?f=75&t=3884
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Re: NeoEE Patch Preview

Postby _DavE_ » Tue Dec 06, 2016 1:33 pm

Well if you really wanna go down that route Zen, EE is just a game, (we know it's more than just a game to you) so why would anyone oppose any editions to this game when it will not effect any one of our lives.

10 thousand is just beyond ridiculous.
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Re: NeoEE Patch Preview

Postby Arntzen » Tue Dec 06, 2016 2:13 pm

_DavE_ wrote:Well if you really wanna go down that route Zen,

You're being silly.
A Good Place to Start: viewtopic.php?f=75&t=3884
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Re: NeoEE Patch Preview

Postby lightnessking. » Wed Dec 07, 2016 7:49 am

Just imagine 1v1 pre2pre games with 5000 rockthrowers per player. Can we allow hexed civs for increased range? 80% of the units wont be able to throw rocks at the enemy because of the amount of units.
You cannot make another post so soon after your last.
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